﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SuperBall3D
{
    public abstract class StaticSuperBallObject : SuperBallObject
    {
        public float Roughness { get; set; }

        public StaticSuperBallObject(Game g, bool centerOnBot, float friction, float elas)
            : base(g, centerOnBot, friction, elas)
        {
            
            
        }

        protected override void LoadContent()
        {
            base.LoadContent();
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }


    }

}
